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<?xml-stylesheet type="text/xsl" href="http://silverlightaddict.com/utility/FeedStylesheets/atom.xsl" media="screen"?><feed xmlns="http://www.w3.org/2005/Atom" xml:lang="en"><title type="html">Silverlight Games</title><subtitle type="html" /><id>http://silverlightaddict.com/blogs/silverlightgames/atom.aspx</id><link rel="alternate" type="text/html" href="http://silverlightaddict.com/blogs/silverlightgames/default.aspx" /><link rel="self" type="application/atom+xml" href="http://silverlightaddict.com/blogs/silverlightgames/atom.aspx" /><generator uri="http://communityserver.org" version="3.1.20917.1142">Community Server</generator><updated>2007-09-10T13:21:00Z</updated><entry><title>Defend Stuff: A Silverlight 2 Game</title><link rel="alternate" type="text/html" href="http://silverlightaddict.com/blogs/silverlightgames/archive/2008/10/23/defend-stuff-a-silverlight-2-game.aspx" /><id>http://silverlightaddict.com/blogs/silverlightgames/archive/2008/10/23/defend-stuff-a-silverlight-2-game.aspx</id><published>2008-10-24T04:34:00Z</published><updated>2008-10-24T04:34:00Z</updated><content type="html">&lt;p&gt;&lt;img alt="defendstuff a silverlight game" src="http://www.silverlightaddict.com/misc/defendstuff.jpg" /&gt; 
&lt;p&gt;&lt;font face="Calibri" size="3"&gt;&lt;a class="" href="http://www.playmatter.com/defendstuff/"&gt;Defend Stuff&lt;/a&gt; is a tower defense game written in Silverlight 2. There is this ‘stuff’ that you are supposed to protect from the ‘bad guys’. You have rocket turrets, machine guns, and a seismic disruptor thingy. You can place turrets throughout the map as long as you do not block all paths preventing the enemy from getting to the stuff. Yes, the goal is to stop them, but blocking them would be rude. You need to blow them up instead. Click &lt;a class="" href="http://www.playmatter.com/defendstuff/"&gt;HERE&lt;/a&gt; to play.&lt;/font&gt;&lt;/p&gt;&lt;img src="http://silverlightaddict.com/aggbug.aspx?PostID=2205" width="1" height="1"&gt;</content><author><name>RogerGuess</name><uri>http://silverlightaddict.com/members/RogerGuess.aspx</uri></author><category term="defendstuff" scheme="http://silverlightaddict.com/blogs/silverlightgames/archive/tags/defendstuff/default.aspx" /></entry><entry><title>SilverLander: A Silverlight 2 Game (updated for Beta 2)</title><link rel="alternate" type="text/html" href="http://silverlightaddict.com/blogs/silverlightgames/archive/2008/06/08/SilverLander-A-Silverlight-2-Game-for-Beta-2.aspx" /><id>http://silverlightaddict.com/blogs/silverlightgames/archive/2008/06/08/SilverLander-A-Silverlight-2-Game-for-Beta-2.aspx</id><published>2008-06-08T21:26:00Z</published><updated>2008-06-08T21:26:00Z</updated><content type="html">&lt;p&gt;This was my first Silverlight game. I have&amp;nbsp;now updated it&amp;nbsp;for &lt;strong&gt;Silverlight 2 Beta 2 &lt;/strong&gt;( &lt;a class="" title="SilverLander Beta 1" href="http://silverlightaddict.com/blogs/silverlightgames/archive/2008/06/05/silverlander-a-silverlight-2-game.aspx"&gt;here is the Beta 1 version&lt;/a&gt; ).&amp;nbsp;The&amp;nbsp;game counts down and begins the lander on approach from the top left of the screen. Your job is to bring the lander to&amp;nbsp;a safe slow (and upright) landing on the surface &lt;strong&gt;inside the highlighted landing zone&lt;/strong&gt;. Each level increases difficulty by increasing gravity, increasing initial velocity, decreasing&amp;nbsp;available fuel, and&amp;nbsp;a decreasing landing zone radius. Use the &lt;strong&gt;arrow keys to rotate and thrust&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;&lt;iframe style="WIDTH:600px;HEIGHT:500px;" marginwidth="0" marginheight="0" src="http://70.84.202.171/SilverLanderBeta2/SilverLanderBeta2TestPage.html" frameborder="0" width="600" height="500" mce_src="http://silverlightaddict.com/misc/silverlander/testpage.html"&gt;&lt;/iframe&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;I&amp;nbsp;started with the building blocks for the gameloop and use of sprites and vectors from&amp;nbsp;Bill Reiss demos on&amp;nbsp;&lt;a class="" href="http://silverlightrocks.com/cs/blogs/silverlight_games_101/archive/2007/08/28/basic-collision-detection.aspx"&gt;SilverlightRocks&lt;/a&gt;.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;My next steps are:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strike&gt;Gravity is currently straight down, so I need to update that to be the center of the moon/object. The game loop adds a vector straight down instead of directly toward the center of the moon.&lt;/strike&gt; (Done, thx to Bill Reiss who has way more physics experience than me)&lt;/li&gt;
&lt;li&gt;Make&amp;nbsp;magnitude of gravity relative to the proximity to the moon, rather than a constant.&amp;nbsp;&lt;/li&gt;
&lt;li&gt;There is a random&amp;nbsp;math error during the game loop: you may experience it when the ship just jumps completely out of the screen. but appears to continue moving.&lt;/li&gt;
&lt;li&gt;Create a formula for&amp;nbsp;scoring, with bonuses for time taken, fuel remaining, difficulty, and slower velocity at landing.&lt;/li&gt;
&lt;li&gt;Capture scores on a leader board via a web service.&lt;/li&gt;
&lt;li&gt;Create a &amp;#39;instrument panel&amp;#39; for indicators; speed, descent rate, remaining fuel, attitude, range to surface, etc.&lt;/li&gt;
&lt;li&gt;Improve location of messages on the screen.&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;img src="http://silverlightaddict.com/aggbug.aspx?PostID=31" width="1" height="1"&gt;</content><author><name>RogerGuess</name><uri>http://silverlightaddict.com/members/RogerGuess.aspx</uri></author><category term="Silverlander silverlight beta 2" scheme="http://silverlightaddict.com/blogs/silverlightgames/archive/tags/Silverlander+silverlight+beta+2/default.aspx" /></entry><entry><title>SilverLander: A Silverlight 2 Game</title><link rel="alternate" type="text/html" href="http://silverlightaddict.com/blogs/silverlightgames/archive/2008/06/05/silverlander-a-silverlight-2-game.aspx" /><id>http://silverlightaddict.com/blogs/silverlightgames/archive/2008/06/05/silverlander-a-silverlight-2-game.aspx</id><published>2008-06-05T22:59:00Z</published><updated>2008-06-05T22:59:00Z</updated><content type="html">&lt;p&gt;This was my first Silverlight game. I have&amp;nbsp;now updated it&amp;nbsp;for &lt;strong&gt;Silverlight 2 Beta 1 &lt;/strong&gt;( &lt;a class="" href="http://silverlightaddict.com/blogs/silverlightgames/archive/2008/06/08/SilverLander-A-Silverlight-2-Game-for-Beta-2.aspx"&gt;here is the &lt;strong&gt;Beta 2&lt;/strong&gt; version&lt;/a&gt; ).&amp;nbsp;The&amp;nbsp;game counts down and begins the lander on approach from the top left of the screen. Your job is to bring the lander to&amp;nbsp;a safe slow (and upright) landing on the surface &lt;strong&gt;inside the highlighted landing zone&lt;/strong&gt;. Each level increases difficulty by increasing gravity, increasing initial velocity, decreasing&amp;nbsp;available fuel, and&amp;nbsp;a decreasing landing zone radius. Use the &lt;strong&gt;arrow keys to rotate and thrust&lt;/strong&gt;.&lt;/p&gt;
&lt;p&gt;&lt;iframe style="WIDTH:600px;HEIGHT:500px;" marginwidth="0" marginheight="0" src="http://silverlightaddict.com/misc/SilverLanderWeb/SilverLanderAppTestPage.html" frameborder="0" width="600" height="500" mce_src="http://silverlightaddict.com/misc/silverlander/testpage.html"&gt;&lt;/iframe&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;I&amp;nbsp;started with the building blocks for the gameloop and use of sprites and vectors from&amp;nbsp;Bill Reiss demos on&amp;nbsp;&lt;a class="" href="http://silverlightrocks.com/cs/blogs/silverlight_games_101/archive/2007/08/28/basic-collision-detection.aspx"&gt;SilverlightRocks&lt;/a&gt;.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;My next steps are:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;&lt;strike&gt;Gravity is currently straight down, so I need to update that to be the center of the moon/object. The game loop adds a vector straight down instead of directly toward the center of the moon.&lt;/strike&gt; (Done, thx to Bill Reiss who has way more physics experience than me)&lt;/li&gt;
&lt;li&gt;Make&amp;nbsp;magnitude of gravity relative to the proximity to the moon, rather than a constant.&amp;nbsp;&lt;/li&gt;
&lt;li&gt;There is a random&amp;nbsp;math error during the game loop: you may experience it when the ship just jumps completely out of the screen. but appears to continue moving.&lt;/li&gt;
&lt;li&gt;Create a formula for&amp;nbsp;scoring, with bonuses for time taken, fuel remaining, difficulty, and slower velocity at landing.&lt;/li&gt;
&lt;li&gt;Capture scores on a leader board via a web service.&lt;/li&gt;
&lt;li&gt;Create a &amp;#39;instrument panel&amp;#39; for indicators; speed, descent rate, remaining fuel, attitude, range to surface, etc.&lt;/li&gt;
&lt;li&gt;Improve location of messages on the screen.&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;img src="http://silverlightaddict.com/aggbug.aspx?PostID=21" width="1" height="1"&gt;</content><author><name>RogerGuess</name><uri>http://silverlightaddict.com/members/RogerGuess.aspx</uri></author><category term="Silverlight games SilverLander" scheme="http://silverlightaddict.com/blogs/silverlightgames/archive/tags/Silverlight+games+SilverLander/default.aspx" /></entry><entry><title>SilverLander: A Silverlight Game</title><link rel="alternate" type="text/html" href="http://silverlightaddict.com/blogs/silverlightgames/archive/2007/10/04/silverlander.aspx" /><id>http://silverlightaddict.com/blogs/silverlightgames/archive/2007/10/04/silverlander.aspx</id><published>2007-10-04T22:22:00Z</published><updated>2007-10-04T22:22:00Z</updated><content type="html">&lt;p&gt;&lt;strong&gt;
&lt;h2&gt;I updated this&amp;nbsp;to Silverlight 2 Beta 2&amp;nbsp;&lt;a class="" href="http://silverlightaddict.com/blogs/silverlightgames/archive/2008/06/08/SilverLander-A-Silverlight-2-Game-for-Beta-2.aspx"&gt;HERE&lt;/a&gt;&lt;/h2&gt;&lt;/strong&gt;
&lt;p&gt;Here is my first Silverlight game.&amp;nbsp;The&amp;nbsp;game counts down and begins the lander on approach from the top left of the screen. Your job is to bring the lander to&amp;nbsp;a safe slow (and upright) landing on the surface inside the highlighted landing zone. Each level increases difficulty by increasing gravity, increasing initial velocity, decreasing&amp;nbsp;available fuel, and&amp;nbsp;a decreasing landing zone radius.&lt;/p&gt;
&lt;p&gt;&lt;iframe style="WIDTH:600px;HEIGHT:500px;" marginwidth="0" marginheight="0" src="http://silverlightaddict.com/misc/SilverLanderWeb/SilverLanderAppTestPage.html" frameborder="0" width="600" height="500" mce_src="http://silverlightaddict.com/misc/silverlander/testpage.html"&gt;&lt;/iframe&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;
&lt;p&gt;I&amp;nbsp;started with the building blocks for the gameloop and use of sprites and vectors from&amp;nbsp;Bill Reiss demos on&amp;nbsp;&lt;a class="" href="http://silverlightrocks.com/cs/blogs/silverlight_games_101/archive/2007/08/28/basic-collision-detection.aspx"&gt;SilverlightRocks&lt;/a&gt;.&amp;nbsp;&lt;/p&gt;
&lt;p&gt;My next steps are:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Gravity is currently straight down, so I need to update that to be the center of the moon/object. The game loop adds a vector straight down instead of directly toward the center of the moon.&lt;/li&gt;
&lt;li&gt;There is a random&amp;nbsp;math error durring the game loop: you may experience it when the ship just jumps completely out of the screen. but appears to continue moving.&lt;/li&gt;
&lt;li&gt;Create a formula for&amp;nbsp;scoring, with bonuses for time taken, fuel remaining, difficulty, and slower velocity at landing.&lt;/li&gt;
&lt;li&gt;Capture scores on a leader board via a web service.&lt;/li&gt;
&lt;li&gt;Create a &amp;#39;instrument pannel&amp;#39; for indicators; speed, descent rate, remaining fuel, attitude, range to surface, etc.&lt;/li&gt;
&lt;li&gt;Improve location of messages on the screen.&lt;/li&gt;&lt;/ul&gt;
&lt;p&gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt;&amp;gt; Updated this from 1.1 to Silverlight 2, see here &amp;gt;&amp;gt; &lt;a href="http://silverlightaddict.com/blogs/silverlightgames/archive/2008/06/05/silverlander-a-silverlight-2-game.aspx"&gt;http://silverlightaddict.com/blogs/silverlightgames/archive/2008/06/05/silverlander-a-silverlight-2-game.aspx&lt;/a&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;&lt;/p&gt;&lt;img src="http://silverlightaddict.com/aggbug.aspx?PostID=10" width="1" height="1"&gt;</content><author><name>RogerGuess</name><uri>http://silverlightaddict.com/members/RogerGuess.aspx</uri></author><category term="silverlight games" scheme="http://silverlightaddict.com/blogs/silverlightgames/archive/tags/silverlight+games/default.aspx" /><category term="silverlander" scheme="http://silverlightaddict.com/blogs/silverlightgames/archive/tags/silverlander/default.aspx" /></entry><entry><title>SpaceRocks "With Friggin Laser Beams"</title><link rel="alternate" type="text/html" href="http://silverlightaddict.com/blogs/silverlightgames/archive/2007/09/14/spacerocks-quot-with-friggin-laser-beams-quot.aspx" /><id>http://silverlightaddict.com/blogs/silverlightgames/archive/2007/09/14/spacerocks-quot-with-friggin-laser-beams-quot.aspx</id><published>2007-09-14T21:01:00Z</published><updated>2007-09-14T21:01:00Z</updated><content type="html">&lt;p&gt;I updated Bill Reiss demo on SpaceRocks to include firing at the asteroids. If you have not checked out his demos&amp;#39;s yet, be sure to visit &lt;a class="" href="http://silverlightrocks.com/cs/blogs/silverlight_games_101/archive/2007/08/28/basic-collision-detection.aspx"&gt;SilverlightRocks&lt;/a&gt;. He got it all started, and&amp;nbsp;I just added one extra step ( Keep em&amp;#39; coming Bill! ). I added the XAML for a simple laser bolt, and am treating it just as the other sprites (ship/asteroids) with additional checks for collision. The &lt;b&gt;keys A,D,and W control the ship&lt;/b&gt;. Use the &lt;b&gt;space bar to fire&lt;/b&gt;.&lt;/p&gt;
&lt;p&gt;&lt;iframe style="WIDTH:640px;HEIGHT:480px;" marginwidth="0" marginheight="0" src="http://silverlightaddict.com/misc/spacerocks/testpage.html" frameborder="0" width="640" height="480" mce_src="http://silverlightaddict.com/misc/spacerocks/testpage.html"&gt;&lt;/iframe&gt;&lt;/p&gt;
&lt;p&gt;&amp;nbsp;Note: This demo requires &lt;a class="" href="http://msdn2.microsoft.com/en-us/silverlight/bb419317.aspx"&gt;Silverlight 1.1&lt;/a&gt;.&lt;/p&gt;&lt;img src="http://silverlightaddict.com/aggbug.aspx?PostID=7" width="1" height="1"&gt;</content><author><name>RogerGuess</name><uri>http://silverlightaddict.com/members/RogerGuess.aspx</uri></author><category term="silverlight games" scheme="http://silverlightaddict.com/blogs/silverlightgames/archive/tags/silverlight+games/default.aspx" /><category term="SpaceRocks" scheme="http://silverlightaddict.com/blogs/silverlightgames/archive/tags/SpaceRocks/default.aspx" /></entry><entry><title>Silverlight Games 101 </title><link rel="alternate" type="text/html" href="http://silverlightaddict.com/blogs/silverlightgames/archive/2007/09/10/silverlight-games-101.aspx" /><id>http://silverlightaddict.com/blogs/silverlightgames/archive/2007/09/10/silverlight-games-101.aspx</id><published>2007-09-10T18:21:00Z</published><updated>2007-09-10T18:21:00Z</updated><content type="html">&lt;p&gt;Bill Reiss has posted some excellent demos for Silverlight 1.1 on &lt;a class="" href="http://silverlightrocks.com/community/blogs/silverlight_games_101/default.aspx"&gt;Silverlight Games 101&lt;/a&gt;. He includes samples, instructions, and even&amp;nbsp;full Visual Studio 2008&amp;nbsp;solutions zipped up and ready use. He includes some very usefull utilities for dealing with vectors, sprites, and a game loop. Be sure to take a look at his &lt;a class="" href="http://silverlightrocks.com/community/blogs/silverlight_games_101/archive/2007/05/20/keyboard-input.aspx"&gt;SLG101Utilities&lt;/a&gt;.&lt;/p&gt;
&lt;p&gt;&lt;img height="338" alt="silverlight spacerocks game" src="http://www.silverlightaddict.com/blogimg/spacerocks_exhaust_thumb.45.jpg" width="450" align="middle" border="0" /&gt;&lt;/p&gt;&lt;img src="http://silverlightaddict.com/aggbug.aspx?PostID=5" width="1" height="1"&gt;</content><author><name>RogerGuess</name><uri>http://silverlightaddict.com/members/RogerGuess.aspx</uri></author><category term="silverlight games" scheme="http://silverlightaddict.com/blogs/silverlightgames/archive/tags/silverlight+games/default.aspx" /></entry></feed>