SilverLander: A Silverlight Game

I updated this to Silverlight 2 Beta 2 HERE

Here is my first Silverlight game. The game counts down and begins the lander on approach from the top left of the screen. Your job is to bring the lander to a safe slow (and upright) landing on the surface inside the highlighted landing zone. Each level increases difficulty by increasing gravity, increasing initial velocity, decreasing available fuel, and a decreasing landing zone radius.

 

I started with the building blocks for the gameloop and use of sprites and vectors from Bill Reiss demos on SilverlightRocks

My next steps are:

  • Gravity is currently straight down, so I need to update that to be the center of the moon/object. The game loop adds a vector straight down instead of directly toward the center of the moon.
  • There is a random math error durring the game loop: you may experience it when the ship just jumps completely out of the screen. but appears to continue moving.
  • Create a formula for scoring, with bonuses for time taken, fuel remaining, difficulty, and slower velocity at landing.
  • Capture scores on a leader board via a web service.
  • Create a 'instrument pannel' for indicators; speed, descent rate, remaining fuel, attitude, range to surface, etc.
  • Improve location of messages on the screen.

>>>>> Updated this from 1.1 to Silverlight 2, see here >> http://silverlightaddict.com/blogs/silverlightgames/archive/2008/06/05/silverlander-a-silverlight-2-game.aspx

 

Published Thursday, October 04, 2007 5:22 PM by RogerGuess

Comments

# Silverlander: A Silverlight Game

Saturday, October 13, 2007 7:55 PM by DotNetKicks.com

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# re: SilverLander: A Silverlight Game

Sunday, November 11, 2007 2:04 AM by Michael

This is very impressive. I can see that Silverlight is going to be a major contender for Flash's developer audience.

# Michael Daniels - Ruminations » Silverlight 1.1

Sunday, November 11, 2007 6:31 AM by Michael Daniels - Ruminations » Silverlight 1.1

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